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PERSONAL DOGMAS & WORKING NOTES
How I stop myself from designing boring work.
Mitch Goldstein’s rules filtered through three years of studio critiques. Not a manifesto, just the personal constraints that force me to do the research, test everything in raw black and white, and let the work speak for itself.
MAKE IT SAY SOMETHING
TEST IT IN B&W
DO THE DIGGING FIRST
KILL THE CLUTTER
PRINT IT OUT AT 100%
NO BORING WORK
THE RULEBOOK
10 rules I force myself to follow
01
Research as Investigation
Digging into the background and context before opening software. Good design starts with proper inquiry, not guessing on a blank canvas.
02
Concept before Aesthetic
Asking what the work needs to say before deciding how loud it should look. If the underlying idea is weak, decoration will not save it.
03
The Monochrome Stress Test
Stripping away all colour, texture and styling. If a layout or symbol fails to work in raw black and white, the structure is broken.
04
Reductive Design
Cutting out decorative clutter and extraneous elements until only what is strictly necessary remains on the page.
05
Lateral Reference Gathering
Looking past predictable online moodboards and finding reference material in physical print, history and archival artefacts.
06
Grids and Intentional Subversion
Mastering typographic hierarchy and baseline grids so that every broken rule is intentional, not an accident.
07
Physical Proofing
Printing work at 100% scale on paper. Screen mockups lie about weight, legibility and physical presence.
08
Studio Critique and Iteration
Taking critical feedback without being defensive, tearing down weak drafts and pushing ideas through multiple revisions.
09
Negative Space and Breathing Room
Giving typography and imagery the space they need to communicate clearly rather than crowding the margins.
10
Typographic Craft
Obsessing over kerning, tracking, rags and line hierarchy: the quiet discipline that separates thoughtful work from lazy execution.
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