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PERSONAL DOGMAS & WORKING NOTES
How I stop myself from designing boring work.
Inspired by Mitch Goldstein, three years of studio critiques, questionable first drafts and figuring out what actually makes my work better. Not a manifesto — just ten rules I try to design by, break when needed and keep refining as I go.
MAKE IT SAY SOMETHING
TEST IT IN B&W
DO THE DIGGING FIRST
KILL THE CLUTTER
PRINT IT OUT AT 100%
NO BORING WORK
THE RULEBOOK
10 rules I force myself to follow
01
Investigate Before You Design
Dig into the context before reaching for design tools. The better I understand the problem, the less I have to rely on assumptions.
02
Make It Say Something
Work out what the idea needs to say before deciding how loud it should look. A strong visual can grab attention, but it cannot rescue a weak concept.
03
The Monochrome Stress Test
Strip away the colour, texture and styling to expose the structure underneath. If a layout or symbol cannot hold up in black and white, it is not resolved yet.
04
Kill the Clutter
Remove anything that does not earn its place. Every element should have a reason to be there, not simply fill the space.
05
Look Beyond the Moodboard
Look beyond predictable online references and dig into print, history and archives. The more varied the source material, the less predictable the work becomes.
06
Know the Rules Before You Break Them
Understand grids, hierarchy and typographic structure before choosing to disrupt them. Breaking a rule should strengthen the idea, not disguise an accident.
07
Print It at 100%
Print the work at full scale and judge it in the form it is meant to exist. Screens can hide problems with scale, legibility and physical presence.
08
Don’t Get Precious
Take criticism without protecting the first idea. If the work is not holding up, question it, rebuild it and keep pushing until it does.
09
Give It Room to Breathe
Give type and imagery enough space to do their job. Not every gap needs filling, and not every margin needs pushing.
10
Sweat the Small Stuff
Pay attention to the details people might never notice: kerning, tracking, rags and hierarchy. Good typography often works because nothing feels accidentally out of place.
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GET IN TOUCH
Looking for your next designer?
I’m looking for my first graduate role and a team where curiosity, critique and slightly obsessive attention to detail are welcome. If that sounds like yours, we should probably talk.




