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PERSONAL DOGMAS & WORKING NOTES

How I stop myself from designing boring work.

Mitch Goldstein’s rules filtered through three years of studio critiques. Not a manifesto, just the personal constraints that force me to do the research, test everything in raw black and white, and let the work speak for itself.

  • MAKE IT SAY SOMETHING

  • TEST IT IN B&W

  • DO THE DIGGING FIRST

  • KILL THE CLUTTER

  • PRINT IT OUT AT 100%

  • NO BORING WORK

THE RULEBOOK

10 rules I force myself to follow

01

Research as Investigation

Digging into the background and context before opening software. Good design starts with proper inquiry, not guessing on a blank canvas.

02

Concept before Aesthetic

Asking what the work needs to say before deciding how loud it should look. If the underlying idea is weak, decoration will not save it.

03

The Monochrome Stress Test

Stripping away all colour, texture and styling. If a layout or symbol fails to work in raw black and white, the structure is broken.

04

Reductive Design

Cutting out decorative clutter and extraneous elements until only what is strictly necessary remains on the page.

05

Lateral Reference Gathering

Looking past predictable online moodboards and finding reference material in physical print, history and archival artefacts.

06

Grids and Intentional Subversion

Mastering typographic hierarchy and baseline grids so that every broken rule is intentional, not an accident.

07

Physical Proofing

Printing work at 100% scale on paper. Screen mockups lie about weight, legibility and physical presence.

08

Studio Critique and Iteration

Taking critical feedback without being defensive, tearing down weak drafts and pushing ideas through multiple revisions.

09

Negative Space and Breathing Room

Giving typography and imagery the space they need to communicate clearly rather than crowding the margins.

10

Typographic Craft

Obsessing over kerning, tracking, rags and line hierarchy: the quiet discipline that separates thoughtful work from lazy execution.

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GET IN TOUCH

Looking for your next designer?

Fresh out of university and ready to get stuck into real work. Drop a message about full-time roles or just to talk design.

  • BRANDING

  • WEB DESIGN & DEVELOPMENT

  • UI/UX DESIGN

  • PACKAGING DESIGN

  • EDITORIAL DESIGN

  • 3D MOTION

SHIVAM CHHAYA

Brand designer and firm believer that great work shouldn't take itself too seriously.

© 2026 Shivam Chhaya

All rights reserved.

  • BRANDING

  • WEB DESIGN & DEVELOPMENT

  • UI/UX DESIGN

  • PACKAGING DESIGN

  • EDITORIAL DESIGN

  • 3D MOTION

SHIVAM CHHAYA

Brand designer and firm believer that great work shouldn't take itself too seriously.

© 2026 Shivam Chhaya

All rights reserved.

  • BRANDING

  • WEB DESIGN & DEVELOPMENT

  • UI/UX DESIGN

  • PACKAGING DESIGN

  • EDITORIAL DESIGN

  • 3D MOTION

SHIVAM CHHAYA

Brand designer and firm believer that great work shouldn't take itself too seriously.

© 2026 Shivam Chhaya

All rights reserved.